
noa-engine Sandbox
A downloadable game
Generative Voxel Survival
An experimental procedural voxel survival sandbox built with NOA Engine and Babylon.js.
The world is generated entirely at runtime using noise-based terrain, dynamic biomes, and neural texture synthesis (CVAE).
No static terrain textures or pre-made assets are used.
Features
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seed-based procedural world generation
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runtime biome system (temperature, moisture, height)
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neural block textures generated at runtime
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procedural trees (L-systems & conical models)
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dynamic animals with basic AI (pigs, cows, bears)
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2×2 crafting system with runtime texture mixing
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survival mechanics (health, combat, food)
This project is an exploratory technical prototype focused on procedural and generative systems rather than polished gameplay.
Online Server: https://x1.md/
| Updated | 2 days ago |
| Published | 4 days ago |
| Status | Prototype |
| Authors | iarosllavik, nasturra |
| Genre | Survival |







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