A downloadable game

Generative Voxel Survival

An experimental procedural voxel survival sandbox built with NOA Engine and Babylon.js.

The world is generated entirely at runtime using noise-based terrain, dynamic biomes, and neural texture synthesis (CVAE).
No static terrain textures or pre-made assets are used.

Features

  • seed-based procedural world generation

  • runtime biome system (temperature, moisture, height)

  • neural block textures generated at runtime

  • procedural trees (L-systems & conical models)

  • dynamic animals with basic AI (pigs, cows, bears)

  • 2×2 crafting system with runtime texture mixing

  • survival mechanics (health, combat, food)

This project is an exploratory technical prototype focused on procedural and generative systems rather than polished gameplay.

Online Server: https://x1.md/

GitHub: https://github.com/1aroslavik/noa-engine-sandbox

Updated 2 days ago
Published 4 days ago
StatusPrototype
Authorsiarosllavik, nasturra
GenreSurvival

Download

Download
http://x1.md
External
Download
https://github.com/1aroslavik/noa-engine-sandbox
External
Download
noa-engine-sandbox.zip 383 MB

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